This quick guide has an in-depth guide here. It contains a more detailed description of dialogue, cutscenes, and storyline. |
Zooknock is a gnome mage assigned to the 10th Squad. He provides magical support to the squad, such as making the assassin Karam unseen. He hides in the Ape Atoll Dungeon with Bunkwicket and Waymottin. He plays a key part in infiltrating the monkeys of Ape Atoll, being able to make monkey greegrees, which enable the wielder to transform into a monkey, from a monkey talisman and monkey. This guide explains how to complete Monkey Madness II. Access to the Crash Site Cavern, Royal seed pod which provides unlimited teleports to the Grand Tree, Ability to communicate with monkeys in Ape Atoll without having to use a M'speak Amulet, Access to Ape Atoll without the use of Monkey Greegrees, Access to Ape Atoll Bank and Oobapohk's Javelin Store, Monkey (Cosmetic), 25,000 Slayer XP.
Monkey Madness I(#65) | ||||
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Released | 6 December2004 (Update) | |||
Members | Yes | |||
Quest series | Gnome, Monkey | |||
Official difficulty | Master | |||
Developer | Rahul V |
- 2Walkthrough
Details[edit | edit source]
Start point | Talk to King Narnode Shareen in the Grand Tree. |
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Official difficulty | Master |
Description | The King of the northern Gnomes, Narnode Shareen, is once again in need of your help. He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the Gnome owned ship-building facilities on the eastern coast of Karamja. It has been quite some time since the 10th squad were dispatched and they have been deemed missing in action. It will be up to you, should you decide to help, to find out what fate befell the 10th squad and if possible, track them down. If only it were so simple. Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world. Far across the land, the fires of vengeance are being stoked once again. Can you unravel the mystery behind the deception? Can you separate the truth from the lies? Can you decide for yourself what is real and what is not? |
Official length | Long |
Requirements |
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Items required |
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Recommended |
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Enemies to defeat |
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Ironman concerns |
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Walkthrough[edit | edit source]
Starting out[edit | edit source]
Items required:Gold bar, Ball of wool, Gnome Royal Seal and 1 empty inventory space.
- Speak to King Narnode Shareen at the Grand Tree. (1)
- Climb up the tree and take the glider to Gandius.
- If you don't have the monkey bones yet, you can kill a monkey nearby for some.
- Enter the Shipyard gate to the north. Make sure you have the Royal Seal with you.
- Speak with G.L.O. Caranock in the building south of the gate.
- Return to King Narnode and speak to him.
- Talk to Daero in the bar on the 1st floor[UK]2nd floor[US] (east side) of the Grand Tree. (1•4•2•4•3•4•4•1)
- Talk to Daero again inside the hangar.
- Click the panel in the southeastern region of the hangar and solve the sliding puzzle. (guide here)
- Alternatively, pay Glough (back in the Stronghold) 200,000 to solve it for you.
- Watch the cutscene. Talk to Daero, then Waydar to fly to Crash Island. (1)
- Talk to Lumdo.
- Talk to Waydar twice, who will convince Lumdo to follow orders. (4)
- Talk to Lumdo again to travel west to Ape Atoll.
Ape Atoll[edit | edit source]
Note: You will need to teleport away and return to the island several times.
To get back to the Grand Tree, use a Ring of dueling to teleport to the Duel Arena, then take the Al Kharid Gnome Glider.
- You may wish to keep Protect from Melee on at all times, switching to Protect from Missiles when you get near the gate (where indicated).
- If at any point in the island you have the guards called on you, it is recommended to log out or hop worlds to avoid going back to jail.
- On the island, follow the red path on the map into the valley. You will be shot and arrested.
- Watch the guards' pattern, pick the lock on your cell door and escape the prison.
- Stay at least 2 squares away from the guards even while in the cell.
- Follow the green path and talk to Garkor (Complete dialogue or Zooknock will not give you the m'speak amulet).
Meeting Zooknock[edit | edit source]
Monkey Madness 2 Quest Guide
- Follow the blue path to the U-shaped building and enter through the southern door.
- Stay on the dark brown floor or you will alert the guards.
- Search the stacked crates on the light brown floor for Monkey dentures.
- Search the southeastern crate to fall into a cave.
- Heal up before you do, you can take fall damage.
- Search the crates in the northwest for a M'amulet mould.
- Teleport away, then return by talking to Daero, Waydar, and Lumdo.
- Now is an ideal time to resupply at a bank for the Ape Atoll Dungeon.
- Bring good Food, as well as Prayer, Antipoison, and Stamina/Energy potions.
- Don't forget to bring your Monkey dentures, M'amulet mould, Ball of Wool and Gold bar.
- Follow the yellow path west and climb down the ladder.
- Run to the end of the dungeon.
- Use Protect from Melee and ignore all the hazards, eating food and drinking potions as needed.
- Talk to Zooknock.
- Give him your Monkey dentures, M'amulet mould, and Gold bar.
- Talk to Zooknock to get an Enchanted bar and your M'amulet mould back.
- Teleport away, then return by talking to Daero, Waydar, and Lumdo.
- Follow the red path, get arrested, escape, then follow the pink path to the temple.
- Enter the trapdoor. You may need to climb up the ladder to the south then down in the east to avoid the gorillas.
- Use the Enchanted bar with a wall of flames, then string it with your Ball of wool to create the M'speak amulet.
- If you plan on doing the Awowogei section of Recipe for Disaster...
- Kill one of the Monkey Zombies and take its bones.
- Climb back up the rope, kill one of the Monkey Guards and take its bones.
- If you're having trouble with the guard, stay out of melee range so it doesn't heal.
Well I'll be a monkey's uncle[edit | edit source]
- Follow the pink path back to the jail, then the cyan path to the Monkey child's house.
- Keep an eye on The Monkey's Aunt, it's only safe to be in the garden while she isn't near it.
- Equip your M'speak amulet and talk to the monkey child.
- Talk to the monkey child twice more. (4•2)
- Pick 5 Bananas from the trees in the garden.
- Talk to the monkey child to give him the bananas.
- Leave the garden and wait for the aunt to pass through.
- Talk to the monkey child to get a Monkey talisman.
- If you plan on doing the Awowogei section of Recipe for Disaster...
- Talk to the monkey child again. (2)
- Leave the garden, hop worlds or wait for the monkey child to stop crying.
- Talk to the monkey child again. (2•1)
- Repeat the above steps until you have four Monkey talismans.
- Turn on Protect from Missiles and climb the ladder in the white stone building.
- Run east through the wooden buildings until you see a Monkey Archer, kill it and take its bones.
...Literally![edit | edit source]
Items required:Monkey bones or corpse, monkey talisman.
Monkey Madness 1 Quest Osrs List
- Teleport away, then return by talking to Daero, Waydar, and Lumdo.
- Now is an ideal time to resupply at a bank for the Ape Atoll dungeon.
- Bring good Food, as well as Prayer, Antipoison, and Stamina/Energy potions.
- Follow the yellow path west and climb down the ladder.
- Run to the end of the dungeon.
- Use Protect from Melee and ignore all the hazards, eating food and drinking potions as needed.
- Give Zooknock your Monkey talisman and Monkey bones (make sure these are bones from the regular monkeys!!). After a moment he will give you a Greegree.
- Do not accidentally bury the bones! Right click them and carefully select 'use'.
- Do not leave the dialogue with Zooknock prematurely or you will lose your items. Should the player exit the cutscene before it has finished, talking to Zooknock again will restart the cutscene, and no items will be lost.
- If you plan on doing the Awowogei section of Recipe for Disaster...
- Talk to Zooknock again. (2•1)
- Use another talisman and bone on him. The type of bones you give him will determine the Greegree you receive. After a moment he will give you another Greegree.
- Repeat the above steps until you have four Greegrees. (Karamjan, Ninja, Zombie, and Gorilla)
- Note: Teleporting while wielding the Greegree will force it into your inventory. If your inventory is full then it will be dropped. If unnoticed, the Greegree can be lost.
An audience with King Awowogei
- Head to the Ardougne Zoo and equip your Karamjan monkey greegree, then talk to the Monkey minder.
- Equip your M'speak amulet and talk to a monkey, it will jump in your bag.
- Remove your greegree and talk to the minder again.
- Travel by foot back to the Grand Tree and then Ape Atoll. Do not use any means of teleportation.
- Equip your M'speak amulet and Karamjan monkey greegree. Ape Atoll is no longer your enemy!
- Follow the red path, go through the gates, then walk east to the coast and talk to Garkor.
- Talk to the nearby Elder Guard.
- Head to the west coast of the island (orange path), then climb up the hill to the south.
- Climb the ladder, walk across the bridge, climb down, and talk to Kruk.
- Talk to Awowogei.
- Talk to Awowogei again. Then talk to the Elder Guard again to be let out.
- Talk to Garkor and watch the cutscene.
- Talk to Garkor again to get the 10th squad sigil.
The final battle[edit | edit source]
- Prepare for final battle. (Teleportation, Prayer Potions and High Healing food are highly recommended)
- Equip the 10th squad sigil when you are ready to fight the Jungle Demon.
- Tip: Use Protect from Magic and stay out of melee range to avoid taking damage.
- Kill the demon.
- Return to the Grand Tree and talk to King Narnode.
- Quest complete!
Rewards[edit | edit source]
- 3 QuestQuest points
- 10,000 Coins
- 3 Diamonds
- Speaking to Daero after the quest gives the choice of either, 35,000 experience in AttackAttack and DefenceDefence and 20,000 experience in StrengthStrength and HitpointsHitpointsOR 35,000 experience in StrengthStrength and HitpointsHitpoints and 20,000 experience in AttackAttack and DefenceDefence. Returning to Ape Atoll after completing the quest, requires undergoing Daero's training.
- Note for 1-Defence pures: You cannot go back to the bunker (and thus back to Ape Atoll) without speaking to Daero and gaining Defence XP. The only way to return to Ape Atoll as a pure, is to stop the quest after killing the Jungle Demon. Do not talk to King Narnode Shareen.
- The ability to buy and wield the Dragon scimitar.
- The ability to turn into a monkey, in Ape Atoll & Ardougne Zoo, using the Monkey greegree.
- Full access to Ape Atoll. (Bank is unlocked after Monkey Madness II.)
Required for completing[edit | edit source]
Completion of Monkey Madness I is required for the following:
- Completion of Recipe for Disaster - Freeing Awowogei
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